A lottery ticket. In India
What Aloysius, our contact person for projects in South India, was an inventive genius knew for some time. Here is the latest idea. Big Lottery for the feast at the end of school year the School Elizabeth Vitale - Devarkulam - India
Extraction April 24, 2011 - Tickets cost 2.00 Euro
The prizes will be awarded in June in Italy directly by Father Aloysius.
Prizes are clearly indicated on the ticket. Written in Tamil!
We can not help but join the initiative.
For the commitment to purchase the tickets: info@mehala.org
Wednesday, March 23, 2011
Monday, March 14, 2011
Getting Disability For Radiculopathy
technology is for everyone, including grandmothers illiterate
"Where is it written that because you can not read and write can not be an engineer, architect or dentist? These are just myths that we have in mind. And at the Barefoot College smashed them. " He says with her smile bright, but Bunker Roy not joking when, in one of the busiest conference Genoa Science Festival, which closes its this weekend and you can see stream WiredTv , explains what it means to demystify the technology. That's what I try to do since 1972, when Tilonia in the Indian state of Rajasthan, founded the Barefoot College , where the illiterate rural villages in India learn to build photovoltaic systems.
But illiteracy is not seriously hampering the development?
"Not at all. Tilonia At the center we report the knowledge, techniques, knowledge gained in rural communities over the centuries, often have simple solutions and still applicable today, as in stormwater management. We're doing it in a extensive network of schools, not just in India. " But
assemble and maintain PV systems in operation is another thing ...
"The Barefoot College educate virtually all women, even now we are focusing on all grandmothers. The training lasts six months to use sign language to communicate and hands-on approach. Of course when they arrive they are afraid, do not know what a drag, a printed circuit, a diode, but in six months are able to identify all these parts and install and repair solar thermal systems. The advantage over a recent graduate, who quit five years the whole theory of education, is that they learn things making them. "
But because their grandmothers?
" Because they have no desire to leave the village to finish maybe in a slum in Mumbai, as do men. Here's why you do not receive a certificate at the end of the course: if we did, those who receive it would seek work in cities because have a piece of paper in his hand. Remain living in the villages is not a humiliation, we have reversed the trend, and today thousands of people decide to stay because we gave them a job, self-esteem and respect for others. Technical knowledge is important for self-sufficiency of people, but school education can change society. Literacy is important. Since we brought electricity to the villages, started night school for children who must work during the day with families in the camps. But the method of Barefoot College, which focuses on women, has revolutionized the relationship between the sexes: women who are returning from a course are more confident.
And when the electricity in a village, the birth rate drops, so you can do more things at night instead of conceiving children burst.
And the information age has arrived in Tilonia?
"Sure , our 30 computers are powered even those, like all of the Barefoot College, with solar energy. The PCs are essential for the efficient management and use of data, and illiterate women learn to work as do the solar panels. So when they return to their villages, in Asia and Africa, are ready to revolutionize the lives of thousands of families. "
Source: Daily Wired
"Where is it written that because you can not read and write can not be an engineer, architect or dentist? These are just myths that we have in mind. And at the Barefoot College smashed them. " He says with her smile bright, but Bunker Roy not joking when, in one of the busiest conference Genoa Science Festival, which closes its this weekend and you can see stream WiredTv , explains what it means to demystify the technology. That's what I try to do since 1972, when Tilonia in the Indian state of Rajasthan, founded the Barefoot College , where the illiterate rural villages in India learn to build photovoltaic systems.
But illiteracy is not seriously hampering the development?
"Not at all. Tilonia At the center we report the knowledge, techniques, knowledge gained in rural communities over the centuries, often have simple solutions and still applicable today, as in stormwater management. We're doing it in a extensive network of schools, not just in India. " But
assemble and maintain PV systems in operation is another thing ...
"The Barefoot College educate virtually all women, even now we are focusing on all grandmothers. The training lasts six months to use sign language to communicate and hands-on approach. Of course when they arrive they are afraid, do not know what a drag, a printed circuit, a diode, but in six months are able to identify all these parts and install and repair solar thermal systems. The advantage over a recent graduate, who quit five years the whole theory of education, is that they learn things making them. "
But because their grandmothers?
" Because they have no desire to leave the village to finish maybe in a slum in Mumbai, as do men. Here's why you do not receive a certificate at the end of the course: if we did, those who receive it would seek work in cities because have a piece of paper in his hand. Remain living in the villages is not a humiliation, we have reversed the trend, and today thousands of people decide to stay because we gave them a job, self-esteem and respect for others. Technical knowledge is important for self-sufficiency of people, but school education can change society. Literacy is important. Since we brought electricity to the villages, started night school for children who must work during the day with families in the camps. But the method of Barefoot College, which focuses on women, has revolutionized the relationship between the sexes: women who are returning from a course are more confident.
And when the electricity in a village, the birth rate drops, so you can do more things at night instead of conceiving children burst.
And the information age has arrived in Tilonia?
"Sure , our 30 computers are powered even those, like all of the Barefoot College, with solar energy. The PCs are essential for the efficient management and use of data, and illiterate women learn to work as do the solar panels. So when they return to their villages, in Asia and Africa, are ready to revolutionize the lives of thousands of families. "
Source: Daily Wired
Monday, March 7, 2011
A.p. Biology Lab 6 Help
smiles and charts
In this world that loves the competition thought, indeed were (and still are) convinced that not everything must necessarily be bound to end in a ranking. And that, on certain issues, the medals are not made of precious metals, but of smiles, love, hope and excitement married to the future. Try to imagine doing a ranking of the loves of a life or perhaps, in large families, what are the favorite sons. Or make yourself a coffee table to choose whether to award the gold medal with mom or dad. Impossible. At least: it is for us. The same applies for the job, especially when this requires quality rather than quantity. Adoption is one of those cases where the classifications - especially if quantitative - give us chills, and not for pleasure. Certainly not to shame in the face of numbers that speak of adoptions completed by Mehala 7 in 2010 against nearly 200 other (more) entities (entity) who (has) instead chose to emphasize with pride that their (his) record (Congratulations). Sorry for the authors of the list, maybe good for the Fiat assembly line, but here we are proud of the 7 Mehala adoptions completed last year. And not because they are many or few, but because they all have a story, a path, a dream come true, because sweat travels are won over with love and toil and travel that we shared together with "our" families. Here we a dream never come, one day, to cheer for a goal other than the smile of a child.
In this world that loves the competition thought, indeed were (and still are) convinced that not everything must necessarily be bound to end in a ranking. And that, on certain issues, the medals are not made of precious metals, but of smiles, love, hope and excitement married to the future. Try to imagine doing a ranking of the loves of a life or perhaps, in large families, what are the favorite sons. Or make yourself a coffee table to choose whether to award the gold medal with mom or dad. Impossible. At least: it is for us. The same applies for the job, especially when this requires quality rather than quantity. Adoption is one of those cases where the classifications - especially if quantitative - give us chills, and not for pleasure. Certainly not to shame in the face of numbers that speak of adoptions completed by Mehala 7 in 2010 against nearly 200 other (more) entities (entity) who (has) instead chose to emphasize with pride that their (his) record (Congratulations). Sorry for the authors of the list, maybe good for the Fiat assembly line, but here we are proud of the 7 Mehala adoptions completed last year. And not because they are many or few, but because they all have a story, a path, a dream come true, because sweat travels are won over with love and toil and travel that we shared together with "our" families. Here we a dream never come, one day, to cheer for a goal other than the smile of a child.
Wednesday, March 2, 2011
Coleman Bayside Elite
The Kill A Mockingbird
Gambirasio Yara is a girl of 13 years which has been denied the opportunity to address that tumultuous period of life called "adolescence", that opens the door to the adult world, to launch a intense and complex work of building whether by those who, until yesterday, had children and suddenly no longer are. And the pain of the parents of Yara can not engage in a very emphatic that we all have children and grandchildren and know what uphill battle takes place daily between instinct the full protection of our puppies and the rational knowledge that, to encourage their growth and independence, we must let them go. How many times the mother Yara will arise the question: "and if I had not sent alone to return to her friends that tape recorder?"
How many times will want to be able to charge back the clock of time and return three months ago to redraw the day when the daughter left home never to return again?
And how many times we too, along with you, we will be tempted to lock up our children in the home of a protected niche in which we think that evil can never enter, to accompany them for ever, holding their hands peering and the watchful eyes of the dangers that surround them, to live in place to ensure their full immunity from any form of suffering?
The dramatic story of Yara offers us, in his tragedy, the possibility of food for thought about our role alongside children and young grandchildren. This role must not be less in terms of presence, dialogue, reference ... but that requires our ability not to "clip the wings", "deny freedom", "replace them", even if in good faith, even whether to protect. The fear of living can not be the deterrent that removes all of the risks that we run and the painful events that all we face.
Yara's story, as told to our children and grandchildren should help them to become aware, probably more cautious, alert, able to manage their relationships and their relationships.
should not teach them the fear, the distrust of the other self, the anxiety in facing the responsibility for the growth ... .. In the society in which they live and will live there, it is true, the orcs from which it is right know how to defend themselves, but there is also love, solidarity, friendship, sharing and joy. If you do not teach them all this. ... Life would be very little. Olivia
Gambirasio Yara is a girl of 13 years which has been denied the opportunity to address that tumultuous period of life called "adolescence", that opens the door to the adult world, to launch a intense and complex work of building whether by those who, until yesterday, had children and suddenly no longer are. And the pain of the parents of Yara can not engage in a very emphatic that we all have children and grandchildren and know what uphill battle takes place daily between instinct the full protection of our puppies and the rational knowledge that, to encourage their growth and independence, we must let them go. How many times the mother Yara will arise the question: "and if I had not sent alone to return to her friends that tape recorder?"
How many times will want to be able to charge back the clock of time and return three months ago to redraw the day when the daughter left home never to return again?
And how many times we too, along with you, we will be tempted to lock up our children in the home of a protected niche in which we think that evil can never enter, to accompany them for ever, holding their hands peering and the watchful eyes of the dangers that surround them, to live in place to ensure their full immunity from any form of suffering?
The dramatic story of Yara offers us, in his tragedy, the possibility of food for thought about our role alongside children and young grandchildren. This role must not be less in terms of presence, dialogue, reference ... but that requires our ability not to "clip the wings", "deny freedom", "replace them", even if in good faith, even whether to protect. The fear of living can not be the deterrent that removes all of the risks that we run and the painful events that all we face.
Yara's story, as told to our children and grandchildren should help them to become aware, probably more cautious, alert, able to manage their relationships and their relationships.
should not teach them the fear, the distrust of the other self, the anxiety in facing the responsibility for the growth ... .. In the society in which they live and will live there, it is true, the orcs from which it is right know how to defend themselves, but there is also love, solidarity, friendship, sharing and joy. If you do not teach them all this. ... Life would be very little. Olivia
Tuesday, March 1, 2011
Deep Bleaching Reviews
God of War drama
You can not use an ironic title, you can not desecrate Kratos: If only I venture to the fear of finding him in the house that you inform me of his coming to the balcony, smashing the telephone with its famous Blades you rather than concrete!
I had the opportunity to play "here and there" in a very superficial and I was like: ok, but spectacular ... and is a bit slow ... bayonetta and is more of a bodybuilder pussy pissed ... and the game is Devil May Cry less technical .... and it's all scripted and bla bla bla ... (And did not understand the degree of emotion and excitement of my friend Raffaele ) (or commented Francis, who rose sarcastic rolling with a profusion of small buttons down the psp)
this cock! I admit to having thought about playing it wrong for years
HOW IT SHOULD have come to the conclusion that one of the best trilogies in video game history: today I will explain why, giving you a treatise on philosophy Nerd strict and "old way"
We start from the first basic principle of good video games:
From time immemorial a video game must feel a strong sense of empathy towards those "sprite" or "current models treddi" shares with fatigue, satisfaction, and (many) deaths. Very well: we can say without a shadow of doubt Kratos that achieves a harmony with the common man sitting on the couch easily replicated.
Played beginning, ie from the first episode, note again that those defects had trumpeted for so many years, and then, gradually, something changes. The point of no return is probably the second leading maxirissa GENOCIDE monsters, skeletons, and satyrs bestiume varied just enough time to make it look normal. Just then the character Kratos enter under the skin and, oh my God, you begin to think like him slowly. And the symbiosis begins!
Vignette classical arrive, angry, a nice pack of monsters, some Cyclops a generic and a few giant harpy, all together. Under normal conditions a person, virtual and real, but armed with two swords attached to chains with less worse, or at least should be frightened, or at least try some sort of sense of challenge "can not" against the incoming bestiary. This probably happens to the point boundary. Then, of course, the thoughts of the average hack pad will be as follows:
confusing orgy of blood, fury wake of the blades, only seemingly random (for the player is in control), combo 500 and passing shots, screams and even some cursing, the belief that we can solve any problem life.
It does not matter if your opponent is a Cyclops, a gorgon, a deity, an F-16, an aircraft carrier full with all his godchildren ready to shoot, the Swiss Army ... no longer a difference.
And the rebuttal is when the game puts you face to face with the puzzle: The very first thought that blend into the head of the average player is "why the hell should I bother with these marvels of engineering the classical age? These problems can be solved immediately place smashing everything "... (and this is probably the biggest flaw of the game!)
... but maybe all that is wanted to ... increase the sense of frustration in the user identified with the help tragic figure of the man who massacred his family and is now desperate (and bloody) looking for someone who, it is assumed, will have to pay a high price.
And the boss battles?? As difficult does not detract from the player's mind the idea that "what chitemmuort minotaur and has no chance against you, that after the tenth attempt will end in an orgy of blood! (and not talking about the final boss, with whom I failed miserably, I admit) ... And the remarkable thing is that everything happens on time!
The problem then is that the process of identification is not only irreversible but heavily influence the real life in all its forms:
1) Road: If traffic is blocked because of an SUV parked "as it should "The first thought that rises in mind is to find the owner, wring the neck and smash his head on the hood
2) Report: Gaddafi," Bill Haden "hide and threaten sboroni? What nuclear weapons ... just go with a pair of swords and see if they do not stop (or send kratos and turn on RAI 1 at lunch and see the faces of the journalists who find the results)
3) Documentaries: If you see the description of a deity is not your first thought may be that "oh him? I killed him in this way "
4) Pollon: The same point three, but more likely to criticize the undignified behavior of the deity in question before thinking about the barbaric way in which you made it out
5) Classical Mythology: Hercules fights against the hydra? but I've already made off without much thought, Perseus fights Medusa counter with a mirror? Amateur, I've ripped the head! Ulysses resists the hand of clever techniques with sirens? I got them out. Theseus defeated the Minotaur in the famous maze? minotuari how I killed a little let's accounts .... Icarus? Done out. Poseidon? Ahahahha poor man. Athena? There were no cocks her ....
my book "Gods and heroes of Greek mythology" does not do anything more!
Practically you have become mentally ill ... and then say that video games are useless!
conclude by quoting the third episode, the beginning of history's most spectacular, violence galore, incredible graphics, great epic ... how can the PS3 handle that? Citing Raffaele : "simple, is Kratos that threatens the console and makes them do what they want "(for further proof of my thesis)
You can not use an ironic title, you can not desecrate Kratos: If only I venture to the fear of finding him in the house that you inform me of his coming to the balcony, smashing the telephone with its famous Blades you rather than concrete!
I had the opportunity to play "here and there" in a very superficial and I was like: ok, but spectacular ... and is a bit slow ... bayonetta and is more of a bodybuilder pussy pissed ... and the game is Devil May Cry less technical .... and it's all scripted and bla bla bla ... (And did not understand the degree of emotion and excitement of my friend Raffaele ) (or commented Francis, who rose sarcastic rolling with a profusion of small buttons down the psp)
this cock! I admit to having thought about playing it wrong for years
HOW IT SHOULD have come to the conclusion that one of the best trilogies in video game history: today I will explain why, giving you a treatise on philosophy Nerd strict and "old way"
We start from the first basic principle of good video games:
From time immemorial a video game must feel a strong sense of empathy towards those "sprite" or "current models treddi" shares with fatigue, satisfaction, and (many) deaths. Very well: we can say without a shadow of doubt Kratos that achieves a harmony with the common man sitting on the couch easily replicated.
Played beginning, ie from the first episode, note again that those defects had trumpeted for so many years, and then, gradually, something changes. The point of no return is probably the second leading maxirissa GENOCIDE monsters, skeletons, and satyrs bestiume varied just enough time to make it look normal. Just then the character Kratos enter under the skin and, oh my God, you begin to think like him slowly. And the symbiosis begins!
Vignette classical arrive, angry, a nice pack of monsters, some Cyclops a generic and a few giant harpy, all together. Under normal conditions a person, virtual and real, but armed with two swords attached to chains with less worse, or at least should be frightened, or at least try some sort of sense of challenge "can not" against the incoming bestiary. This probably happens to the point boundary. Then, of course, the thoughts of the average hack pad will be as follows:
"dirty monstrosity, I'm an angry black Spartan with the world and with the Gods, I have only two blades of ste fuck slut whore but as for me you're just worms, to be slaughtered in the most violent and can not try either to resist or to waste my time "
Following confusing orgy of blood, fury wake of the blades, only seemingly random (for the player is in control), combo 500 and passing shots, screams and even some cursing, the belief that we can solve any problem life.
It does not matter if your opponent is a Cyclops, a gorgon, a deity, an F-16, an aircraft carrier full with all his godchildren ready to shoot, the Swiss Army ... no longer a difference.
And the rebuttal is when the game puts you face to face with the puzzle: The very first thought that blend into the head of the average player is "why the hell should I bother with these marvels of engineering the classical age? These problems can be solved immediately place smashing everything "... (and this is probably the biggest flaw of the game!)
... but maybe all that is wanted to ... increase the sense of frustration in the user identified with the help tragic figure of the man who massacred his family and is now desperate (and bloody) looking for someone who, it is assumed, will have to pay a high price.
And the boss battles?? As difficult does not detract from the player's mind the idea that "what chitemmuort minotaur and has no chance against you, that after the tenth attempt will end in an orgy of blood! (and not talking about the final boss, with whom I failed miserably, I admit) ... And the remarkable thing is that everything happens on time!
The problem then is that the process of identification is not only irreversible but heavily influence the real life in all its forms:
1) Road: If traffic is blocked because of an SUV parked "as it should "The first thought that rises in mind is to find the owner, wring the neck and smash his head on the hood
2) Report: Gaddafi," Bill Haden "hide and threaten sboroni? What nuclear weapons ... just go with a pair of swords and see if they do not stop (or send kratos and turn on RAI 1 at lunch and see the faces of the journalists who find the results)
3) Documentaries: If you see the description of a deity is not your first thought may be that "oh him? I killed him in this way "
4) Pollon: The same point three, but more likely to criticize the undignified behavior of the deity in question before thinking about the barbaric way in which you made it out
5) Classical Mythology: Hercules fights against the hydra? but I've already made off without much thought, Perseus fights Medusa counter with a mirror? Amateur, I've ripped the head! Ulysses resists the hand of clever techniques with sirens? I got them out. Theseus defeated the Minotaur in the famous maze? minotuari how I killed a little let's accounts .... Icarus? Done out. Poseidon? Ahahahha poor man. Athena? There were no cocks her ....
my book "Gods and heroes of Greek mythology" does not do anything more!
Practically you have become mentally ill ... and then say that video games are useless!
conclude by quoting the third episode, the beginning of history's most spectacular, violence galore, incredible graphics, great epic ... how can the PS3 handle that? Citing Raffaele : "simple, is Kratos that threatens the console and makes them do what they want "(for further proof of my thesis)
Malt Lymphoma With Goo
Nairobi, February 28, 2011
Hello everyone, today is a beautiful day: after more than seven months we finally got near the end! we have our final document for adoption ...
For Alberto and Valerie A. and their small, the first to have completed the long path of adoption in Kenya, is our most welcoming embrace.
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